The Battlewing is a Intermediate to
Advanced wing design aimed at the experienced park flyer.
- Setup
Note:
- Works well on Spectrum DX6, DX7 or simular advanced
transmitters.
- Dx5e or cheaper
transmitter do not have advance feature required to
produce
separate dual rates settings
for the Battlewing.
- We are working on
getting info on other Transmitters.
Ailerons = High Rate, Full travel.
- Ailerons turn the plane left and right.
- 40% exponential.
Elevons = Low Rate, Start at 40% to 50% travel.
- Elevons make the plane go up and down.
- 40% exponential
- You know you have too much travel when the wing stalls
during a loop.
The ESC is already programmed and set.
Always check the Center of Gravity (C.G) of your plane plane.
-
6.75" or 6 3/4" from the front nose towards the back.
- Adding sticker will alter the wing's C.G.
- Put a nickel or quarter in the battery bay to resolve C.G.
issue.
Neutral or level flight
Left and Right, use full travel at high
rate for fast turns and barrel rolls.
Up and Down, use 40% to 50% travel at low
rate. Too much will stall wing in a loop.
Issue: Early version had the twine that
holds the fin to the wing tip come off during a combat.
Result: String
pulled away from wing tip.
Solution: Extend twine length and add
anchor. See Pictures.
Update: 12/12/2010 Use 2 inches of twine
in to the wing and 1inches in the fin. Picture show 1
inch on both sides. Peter at baylands, CA has proven
that 1inch of twine layed in to the wing is not enough as he
is still able to rip the twine out of the wing after hitting
a tree at least more than twice.